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» The New project of TROE has moved!
Magic, powers and elements Icon_minitimeby Lark Fri Oct 13, 2017 12:12 pm

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» Where is WOS?
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» Magic, powers and elements
Magic, powers and elements Icon_minitimeby Lark Sun Aug 27, 2017 10:11 pm

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 Magic, powers and elements

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Lark
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Lark


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PostSubject: Magic, powers and elements   Magic, powers and elements Icon_minitimeSun Aug 27, 2017 10:11 pm

Yep, you guessed it! We are almost practically superior here at Exos, but we are not Immortal...yet. Elements and Magic will be available to you, and it's not mandatory. This characteristic comes with a price and we have no rules except to follow limitations and use your imagination.

Magic 
You create your own spells. You may create your own spells and level them as you wish. The levels-there are three-determine the strength and stamina of your magic. The levels are as follows:

Apprentice: You have little to no control over a spell that may cost you your life. You rely on small spells such as levitation, foresight, and high speed. (Cost no Magic)

Wizard: A master at the small stuff. You focus more on your magic stamina and learn more effective spells such as flight or healing(takes 5 irl days instead of 10 without this ability). (Cost 15 Magic)

Sorcerer: Mastering your magic means that you can combat survival. You may not be immortal, but you certainly have skills! (Cost 20 Magic)

You are responsible for choosing what your character can do for their magic. Going by the levels will give a sense of challenge for your character. All new characters will start as apprentice if you choose to use magic.
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